Nyan nyan nyan, it's 2010 and platformers are cool again!

A bit too ambitious, and I definitely didn't get every game mechanic in that I wanted. However! I had a ton of fun and intend to keep going with this one - do things like add a pause menu and double the level count.

I've got a couple of dev logs to write that I think will be really interesting, on some of the problems and solutions in the game. Follow my Twitter or devblog directly if you're interested!

Huge kudos to Super Meat Boy, VVVVVV, and Portal for being such great inspirations.

Published 25 days ago
AuthorRadical Dog
Tags16-bit, 2D, Pixel Art, Puzzle-Platformer

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